{"id":29589,"date":"2022-12-12T00:00:22","date_gmt":"2022-12-12T00:00:22","guid":{"rendered":"https:\/\/www.safebettingsites.com\/?p=29589"},"modified":"2022-12-12T07:52:39","modified_gmt":"2022-12-12T07:52:39","slug":"united-states-the-worlds-largest-gaming-market-with-55b-in-revenue-in-2022-11b-more-than-china","status":"publish","type":"post","link":"https:\/\/www.safebettingsites.com\/2022\/12\/12\/united-states-the-worlds-largest-gaming-market-with-55b-in-revenue-in-2022-11b-more-than-china\/","title":{"rendered":"United States the World’s Largest Gaming Market with $55B in Revenue in 2022, $11B More than China"},"content":{"rendered":"

China and the United States have been battling for the top spot of the biggest global gaming market for years. However, the government restrictions cut Chinese gaming revenues this year, making the US an absolute winner.<\/p>\n

According to data presented by Safe Betting Sites<\/a>, the United States generated nearly $55bn in gaming revenue this year, $11bn more than China.<\/p>\n

The Biggest Revenue Difference so Far<\/strong><\/h3>\n

Considered one of the mainstream forms of entertainment, gaming is an integral part of American culture. According to a Statista survey, there are over 156 million gamers in the country as of this year, and 65% of adults in the US play video games on at least one platform.<\/p>\n

Despite gaming already having a solid presence in everyday media consumption, gamers continue spending more time and money on video games.<\/p>\n

Three years ago, before the COVID-19 pandemic, the US gaming industry generated $28.4bn in revenue, almost $2bn more than the Chinese market. In 2020, when millions of Americans turned to video games amid lockdown, revenues jumped to $37.8bn. Chinese gaming market hit a $37.1bn value that year.<\/p>\n